Difference between revisions of "Game - Battleships"
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== Resources: == | == Resources: == | ||
[[Media:Ship_cards_for_the_Game_BATTLESHIPS.pdf|Ship cards (Blue, Red, Yellow) - PDF format]] | [[Media:Ship_cards_for_the_Game_BATTLESHIPS.pdf|Ship cards (Blue, Red, Yellow) - PDF format]] | ||
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[[Media:Ship_cards_for_the_Game_BATTLESHIPS.doc|Ship cards (Blue, Red, Yellow) - Microsoft Word format]] | [[Media:Ship_cards_for_the_Game_BATTLESHIPS.doc|Ship cards (Blue, Red, Yellow) - Microsoft Word format]] | ||
Revision as of 16:21, 25 January 2011
Group Cubs into Sixes or evenly numbered teams with a leader attached to that group acting as the "home port".
Each team is assigned a different "colour" home port (base) with the following 12 ships:
- 2 BATTLESHIPS (Battleship sinks Destroyer)
- 4 DESTROYERS (Destroyer sinks Submarine)
- 6 SUBMARINES (Submarine sinks Battleship)
Rules:
- Cubs can ask for one ship (card) of their own colour at a time (from their home port)
- Cubs run into the centre of the game area and battle a ship of another colour by tagging another Cub.
- Winner takes the loser's ship (card) and returns to home port with it (turned in to leader at home port).
- Loser goes back to home port and gets another ship (card), if available.
- Cubs can fo back to home port at any time to trade ships (either with leader or other Cub).
- Home port is a safe area - cannot be tagged and battled.
- Game ends when the first team is out of all its ships (cards)
- The team with the most ships (of all colours, including their own) at the end of the game wins.
Resources:
Ship cards (Blue, Red, Yellow) - PDF format