Difference between revisions of "Game - Hunt The Penny"
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; Short description : Put a penny at your feet, after a couple compass orientations and steps you should find yourself back at the penny. | ; Short description : Put a penny at your feet, after a couple compass orientations and steps you should find yourself back at the penny. | ||
; Equipment : A compass and a penny | ; Equipment : A compass and a penny | ||
Line 9: | Line 6: | ||
; Numbers : Whole Section | ; Numbers : Whole Section | ||
; Location : Indoor & Outdoor | ; Location : Indoor & Outdoor | ||
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; Fulfillment : [[Camping Badge]] #5c | ; Fulfillment : [[Camping Badge]] #5c | ||
− | ; Credit : Leader Magazine | + | ; Credit : [[Leader Magazine]] |
; Starting Age : 8 | ; Starting Age : 8 | ||
; Ending age : 10 | ; Ending age : 10 | ||
; Instructions : Place a penny on the ground at the individual's feet. Have them set their compass at 60 degrees and turn facing that bearing. Get then to walk ten paces, stop, then add 120 degrees to their present bearing. (It should now read 180 degrees.) They must walk ten paces along this bearing, stop, and add 120 degrees once again. (Making 300 degrees.) Have them walk ten more paces again and they should arrive back at their penny. If they didn't, it means that they either didn't walk the correct compass bearings or their paces were not uniform. | ; Instructions : Place a penny on the ground at the individual's feet. Have them set their compass at 60 degrees and turn facing that bearing. Get then to walk ten paces, stop, then add 120 degrees to their present bearing. (It should now read 180 degrees.) They must walk ten paces along this bearing, stop, and add 120 degrees once again. (Making 300 degrees.) Have them walk ten more paces again and they should arrive back at their penny. If they didn't, it means that they either didn't walk the correct compass bearings or their paces were not uniform. | ||
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====Additional information:==== | ====Additional information:==== | ||
Extracted from [[Scouts Canada]] - [[Program Builder Online]]. | Extracted from [[Scouts Canada]] - [[Program Builder Online]]. | ||
− | [[Category: | + | |
− | [[Games | + | http://pbo.scouts.ca/pol/activitysearchviewactivity.do?activityId=193 |
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+ | [[Category:Cub Indoor Games]] | ||
+ | [[Category:The Outdoors]] | ||
+ | [[Category:Cub Educational Games]] | ||
+ | [[Category:Program Builder Online]] |
Latest revision as of 13:18, 7 October 2014
- Short description
- Put a penny at your feet, after a couple compass orientations and steps you should find yourself back at the penny.
- Equipment
- A compass and a penny
- Duration
- From 5 minutes to 10 minutes
- Numbers
- Whole Section
- Location
- Indoor & Outdoor
- Fulfillment
- Camping Badge #5c
- Credit
- Leader Magazine
- Starting Age
- 8
- Ending age
- 10
- Instructions
- Place a penny on the ground at the individual's feet. Have them set their compass at 60 degrees and turn facing that bearing. Get then to walk ten paces, stop, then add 120 degrees to their present bearing. (It should now read 180 degrees.) They must walk ten paces along this bearing, stop, and add 120 degrees once again. (Making 300 degrees.) Have them walk ten more paces again and they should arrive back at their penny. If they didn't, it means that they either didn't walk the correct compass bearings or their paces were not uniform.
Additional information:
Extracted from Scouts Canada - Program Builder Online.
http://pbo.scouts.ca/pol/activitysearchviewactivity.do?activityId=193