Difference between revisions of "Game - Quiet Corners"

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While counting to 10 slowly, the other youth will quietly sneak to a corner of the room.
 
While counting to 10 slowly, the other youth will quietly sneak to a corner of the room.
  
Once reaching "ten", the game leader will point to a corner (or call out its designated number, colour or compass direction) when he/she thinks other youth may be standing.  Any player in that corner must sit quietly with the game leader.
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Once reaching "ten", the game leader will point to a corner (or call out its designated number, colour or compass direction) where (s)he thinks other youth may be standing.  Any player in that corner must sit quietly with the game leader.
  
 
To help thing along, once it is down to only a couple of game players, a game officiator (an adult leader) can announce one of the empty corners to the selector.
 
To help thing along, once it is down to only a couple of game players, a game officiator (an adult leader) can announce one of the empty corners to the selector.
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Last youth standing gets to led the next round!
 
Last youth standing gets to led the next round!
  
[[Category:Beaver Games]]
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[[Category:Beaver Indoor Games|Quiet Corners]]
[[Category:Cub Games]]
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[[Category:Cub Indoor Games|Quiet Corners]]
[[Category:Scout Games]]
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[[Category:Scout Indoor Games|Quiet Corners]]

Latest revision as of 09:00, 2 June 2012

The youth leading the game sits in the center of the room, eyes closed or blind folded.

While counting to 10 slowly, the other youth will quietly sneak to a corner of the room.

Once reaching "ten", the game leader will point to a corner (or call out its designated number, colour or compass direction) where (s)he thinks other youth may be standing. Any player in that corner must sit quietly with the game leader.

To help thing along, once it is down to only a couple of game players, a game officiator (an adult leader) can announce one of the empty corners to the selector.

Last youth standing gets to led the next round!