Sailing Skills Stage 2

From Scouts Canada Wiki
Revision as of 16:45, 12 December 2017 by SteveMatheson (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Sailing Skills - Stage 2 Competencies & Requirements

  1. I can explain the safety rules for being near water.
    • Scouts should be able to explain the safety rules for being near water including wearing a PFD, having a buddy and telling an adult that they are going near the water.
  2. I am familiar with the signs and symptoms of mild hypothermia.
    • Scouts should be able to describe the early signs and symptoms of hypothermia, and know that the body loses heat 25 times faster than in air.
      • constant shivering
      • tiredness
      • low energy
      • cold or pale skin
      • fast breathing (hyperventilation)
  3. I can explain how I should care for my PFD.
    • Scouts should know that a poorly cared-for PFD is at risk of mold, tears and/or deterioration.
    • They should also know that a damaged PFD will not work reliably.
  4. I can explain the difference between a PFD and a life jacket.
    • Scouts should be able to explain that a PFD may not hold a person’s face out of the water if they are unconscious, and that a life jacket will turn a person face up.
  5. I am familiar with the three common whistle signals and when they would be used.
    • While there may be variations to exactly how whistles are used, Scouts should be aware of some of the basic whistle signals.
      • One blast means ease the sheets to depower the sails and listen for further instructions;
      • Two blasts means tack/gybe and sail towards the leaders’ safety boat or the designated fleet leader in another sailboat; and
      • Three blasts means EMERGENCY—go to who blew the whistle and stand by to assist if possible.
  6. I can describe five appropriate actions I should take if I capsize in a sailboat.
    • Scouts should know five actions in the event of capsizing.
      • Stay with the boat.
      • Make noise to get attention.
      • Count to five and take a breath.
      • Hang onto the sailboat.
      • Follow the instructions of the rescuer.
  7. I can demonstrate how to tie reef knot, sheet bend and figure-eight.
  8. I can identify twelve key parts of my sailboat.
    • Scouts need to be able to identify the twelve key parts of a sailboat.
      • hull
      • mast
      • sprit pole
      • boom
      • rudder
      • tiller
      • flotation air bags
      • dagger board
      • centerboard
      • painter
      • halyard
      • mainsheet
  9. I have used a throw bag.
    • Scouts should demonstrate an ability to use a throw bag, but without a standard for how far or how accurately it goes at this stage.
  10. I can lift a boat with help from others, rig a sailboat, and practise getting into and out of my boat safely.
    • Scouts will demonstrate how to rig a sailboat while ashore, then demonstrate how to get into and out of their sailboat safely, how to dry tack, hold the tiller and hold the mainsheet while in shallow water.
  11. Before I launch my boat, I can show where I am allowed to go sailing.
    • Scouts need to know, and be able to explain, where they are allowed to sail as they have been instructed by the person in charge of the sailing activity.
  12. I can swim 50 metres wearing my PFD.
    • Scouts should be able to demonstrate that they are comfortable in the water and be able to swim a short distance wearing a PFD. Any swimming stroke is acceptable.
  13. I can sail away from dock, hold the tiller, pull in the mainsheet, ease the sheets, and sail straight for one minute.
    • Scouts should be able to practise sailing a boat when on the water with a buddy.
  14. I have taken part in an at least two daysails of four hours each or four daysails of two hours each.
    • Scouts should have an opportunity to practise their sailing skills.