Game - Red Rover

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Instructions

The game is played between two lines of players, usually around thirty feet apart. Each team lines up along one of these lines, and the game starts when the first team (usually called the "East" or "West" team, although this does not relate to the actual relative location of the teams) calls out, "Red rover, red rover, send [name of player on opposite team] right over." or "Red Rover, Red Rover, let [name of player of opposing team] come over." or "Red rover, red rover, we call [name of player on opposite team] over."

The immediate goal for the person called is to run to the other line and break the opponent team's chain (formed by the linking of hands). If the person called fails to break the chain, this player joins the team. However, if the player successfully breaks the chain, this player may select either of the two "links" broken by the successful run, and take them to join his/her team.

The game continues with the teams taking turns to call out "Red rover".

When only one player is left on a team, they also must try and break through a link. If they do not succeed, the opposing team wins. Otherwise, they are able to get a player back for their team.

Safety Rules

As with any game involving physical contact between players, there are inherent risks. For example, when the runner breaks through a link (or attempts to break through), it can hurt the linkers' arms or body or knock them to the ground.

Rules for Safety:

  1. Players can hold hands only. No linking players hand-to-wrist or hand-to-arm.
  2. Arms are to remain down to avoid:
    1. "Clotheslining" an opposing player at throat height.
    2. Extending the hands so an onrushing player runs into a fist.

Though rare, there is a risk of breaking a bone.

Based on wikipedia.