How to Setup a Sixers Council

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Sixer/Second Council Setup

Hey Youth Leaders! This is your opportunity to get out there and show what you can do in your community! With this information, you will be doing exactly what the position of a Youth Delegate is all about --working with the youth to find out what THEY want to be doing in Scouting and ensuring that that is exactly what they get! This package is here to make it easier for you to promote the use of Sixer/Second Councils in your various Cub Packs. Use this package to help in your task of "Bringing on the Adventure" to youth in your area!

About Sixer/Second Councils

Sixer/Second Councils are a very important part of the Cub Program. The Council meetings give Sixers and Seconds leadership skills and help them appreciate the importance and responsibilities of their position. These Meetings should be held approximately once every month or two. For the first Council Meeting of the year, you may want to have it on a regular meeting night as instructed in this manual. After the first Council Meeting, Packs may want to start having them on a separate night and at a different location such as someone’s house or for a special treat, a local donut shop or a similar venue.

The Council Meetings are to be informal. A few matters that may arise during these meetings are topics such as program interests, Six or Pack discipline problems, Sixers’ and Seconds’ responsibilities in future meetings, upcoming programs and outings, evaluation of past programs, remembering sick Cubs, community service, and anything else the youth want to discuss. Also in preparation for upcoming meetings, additional training may be provided to the Sixers and Seconds so that they can take on a larger leadership role when a particular program is held. (Ex. Program work on First Aid badge is coming up, so train Sixers in advance so they can help out).

Step 1: Getting Started

You may want to try this for the first time in a group you are familiar with, such as a Cub Pack you used to be a part of. Use the following steps as a guide:

  1. Read through this package so you become familiar with it.
  2. Find a buddy. Choose an energetic Scouting friend who would be willing to accompany you on the night of the Council Meeting to keep the other youth entertained.
  3. Propose your plan to your Group/District/Area Commissioners and/or Chairs in advance to gain support from the Group/District/Area.
    • Show them this sheet to give them a better understanding. It may be easiest to do this at a Council/Committee meeting.
  4. With the help of the Chair or Commissioner, contact the Section Leader of the Pack to discuss your plan with them and to decide on a date on which you could visit to have the Sixer/Second Council Meeting.
    • Be sure to explain in clear detail what you will be doing on that night and what you expect the leaders to do (Ex. If you would like them to do the opening and closing Grand Howl.)
  5. Have the Chair or Commissioner also contact the section Leader.
  6. If possible, borrow a laptop computer for the night of the meeting.
    • The laptop computer may make things easier and more fun for the youth but it is not necessary.
    • Insure that the owner of the laptop knows that Cubs will be using the laptop and for what purpose.
    • Familiarize yourself with the using the laptop beforehand.
    • Play around and explore the Program Builder CD so you can show the youth how it works.
  7. Gather
    • Books of Games some resources.
    • Books of Crafts
  8. The week before the Council Meeting, visit the Pack to gain familiarity and prepare the Sixers, Seconds and Leaders for what they will be doing the following week.
  9. Call the Section Leader a few days in advance to remind him/her and make sure everything is in order.

Step 2: The Meeting Night

Here it goes! You’ve done all of the preparations, you and the Cubs are pumped to have this meeting; it’s finally time to get to the real business! Here’s what you need to remember for the night:

  1. Arrive on time. Show-up early enough that you will have a chance to speak with the Leaders to answer any questions they may have, and do any necessary set-up.
  2. After the Grand Howl, introduce yourself and your friend and tell the youth why you are there and what your plans are.
  3. Divide the cubs into the group of youth who will be participating in the Sixer/Second Council (the Sixers and Seconds) and those who will not be participating in the Council Meeting.
    • The Sixers, Seconds, and one leader will accompany you to have the Council Meeting. Choose a location where the meeting won’t be distracted by the other group.
    • The rest of the group will go with your friend to play games, do a craft, do badge work, or another activity. Make sure you have planned in advance what you will be doing with these Cubs, and ensure you have all of the necessary equipment to do this (Ex. craft supplies if you are doing a craft with the Cubs).
  4. You may want to start by explaining a bit about yourself and your Scouting History.
    • Your age/grade, where you live, where you go to school
    • What group you are/were apart of
  5. Spend some time to get to know the youth.
    • Find out about them -how long they’ve been in Scouting, what they like to do, etc.
  6. Find out what they think of the Cub Program, what types of things they would enjoy doing in Cubs, etc.
  7. Help the youth brainstorm a list of activities they would like to do.
    • Places, Crafts, Badges, Games
    • Try to keep the ideas realistic, but don’t be pessimistic or put them down
  8. If you have access to a laptop, this is the time to use it.
    • Ensure that you introduce a few rules about using the computer first, such as one person at a time, no pushing or shoving near the equipment, etc.
  9. Show them what is on the Program Builder Disk. You can even let them design their own Wolf Cub Program!
    • It may work well if you do the computer work, and they tell you what they would like to see.
  10. After you have gathered all of the information you can, and have heard the concerns of all of the Cubs, thank the youth and the Leaders for their time, make arrangements for the next Council Meeting, and conclude the meeting.
  11. After the Pack’s meeting is over, have a talk with the Leaders to discuss the results of the Sixer/Second Council and make plans for enhancing the quality of the future Cub Program to adapt to what the youth would like to see.
  12. Don’t forget about succession planning!
    • During the meeting, keep on eye out for youth with a high potential for leadership positions. Whether it’s for a Kim or a Keeo or a future Youth Delegate, encourage the youth to get more involved; they have already made the first step by becoming Sixers and Seconds!
  13. Follow up! Make sure something is coming out of the Sixer/Second Council. Sometimes the leaders may need occasional reminders about what the youth would like to see happening!
  14. Insure that the Sixers and Seconds know how to contact you for advice, to ask questions and to tell you about any problems.

An occasional meeting with all of the Sixers and Seconds in the District is a good idea. It gives you the opportunity to discuss issues of interest to them and to identify any issues. These meetings are also useful for future Leadership Training.

Role of the Adult Support in a Sixer/Second Council

The role of adult support for the duration of a Sixer/Second Council is very minimal. In order for the Council to be effective, it is best that the adult is not a major participant. The adult may be there to ensure two-deep leadership, but beyond that, the adult should not have a large role. If the adult support is a Pack Leader, he or she may be needed to run the program for the youth who are not taking part in the Council. After the Council meeting is finished, all leaders in the Pack and the youth running the Council need to have a meeting to discuss the results of the Council and to plan for the future. It is extremely critical that the adults and section leaders have a minimal role in the Council; it is there for the youth, not the adults.